Tuesday, October 18, 2011

Digital Color


As mentioned in previous blogs, the graphic aspect of The Glass of Tomorrow is incredibly important. This product has to be visually flawless, whether it’s the clarity of the digital pictures that are on the surface of your interactive refrigerator, or the video images of your friends and family that you are video chatting with on the surface of your mirror.
Since The Glass of the Tomorrow is largely visual, pixels are very important to consider in the making of this product.  The pixels contain information about the brightness of the colors, the intensity of reds, greens and blues, and the chrominance, which consists of the pictures hue and saturation. Display devices generally use the RGB model, which stands for Red-Green-Blue. These are the primary colors of light, which computers use to display images on your screen.  Since all of the visual for the Glass of Tomorrow is displayed on a computer, then they are in RGB form.
The hue, which is a specific color within the visible range, and the saturation, which is the intensity of color, is encoded by the images displayed on the Glass of Tomorrow for various uses. The hue scale for The Glass of Tomorrow ranges from 0-360, but is normalized to 0-100%. The product has default settings that set images and digital video to the ideal level of “purity” and clarity, however, under the Settings, the users of the Glass of Tomorrow would have the ability to adjust the saturation, value and hue of the videos and images that they are viewing. The lower the saturation of color that they set, the more “grayness” is present and the more faded the color will appear.
While the idea of proper value, saturation, and hue is pretty basic, and can almost always be recognized and adjusted by the naked eye, they are crucial to this product’s success. We want our surfaces to be as clear, crisp, and bright as possible, ensuring maximum user happiness.


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